The patch features new music, 15 new magic items, gameplay tweaks to improve balance, and several bug fixes. This is the v1.01 patch for Warlords Battlecry III. Warlords Battlecry 3 - Patch v1.03.1. The unofficial WBC3 1.03.1 patch! Includes lots of new changes, bug fixes and a lot more. Also comes with the new High Elven buildings created by the folks over at Infinite Interactive! Install instructions: 1. Run the Patch.exe and extract the files where ever you want.
version: v.1.00 – v.1.03
New Features:
We have added a new area in the Campaign - Zhur.
You can sail there from The Trarg.
The Dark Elves have new graphics for their buildings
Lots of new mercenaries in the campaign
Dozens of new magic items, 20 of which were submitted by players through Infinite's new Battlecry III website
Bug Fixes
Animals shot by towers no longer count as a kill (this fixes a bug in Slugfest Mode, as well as an XP exploit).
Fixed the Lairs in the White Mountains campaign map that do not work correctly
Resurrection now correctly only resurrects enemies at mastery level 3 and higher
Fixed the description of the Comprehension Spell - it only gives 25% skill cost reduction, + 5% per level of mastery
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Fey upgrades now correctly affect Leprechauns
Daemon upgrades now correctly affect Reapers
Famine is no longer free if you cast it with the hotkey
The Chaos Spell 'Learn Spell' now functions correctly at higher mastery levels.
Mercenaries bought in the campaign that have a level but no 'character name' now appear with the correct stats
Fixed an 'infinite mana' exploit obtained by equipping & re-equipping a '+max mana' item while mana is on zero
Corrected help text for the Reaper - he steals 20XP per Soul
Many typos fixed in th campaign - particularly the Journal
Balance Changes:
Items now trigger the cooldown time for spells, exactly like casting a spell would do.
All exiting items have been rebalanced.
Spores can now attack flying troops.
Units that are resistant to arrow fire are now also resistant to Fire Arrows (this also applies to buildings)
1.02:
Unfortunately a bug fix in 1.01 adversely affected unit attack speeds. They are now set to base of 1.5 seconds, with a cap of 0.5 seconds. The Elven Hunter has had his Armor & Damage reduced by 5, bis combat reduced by 2 and his Build time increased by 5 sec. The Woodrider has had his build time reduced from 75 sec to 60 sec
Previous Fixes:
Bug Fixes:
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Fixed a random crash to desktop involving the A.I.
Fixed a crash to desktop involving Undead (especially in Multiplayer)
Fixed a crash caused by the Knight’s Quest ability (involving having 2 or more sides of the same race in the same battle).
No more free Call the Dead for Liches
No more free Famine for Swarm
Serpentslayer now works
Engineer skill now works
Vampire is now causing Fear correctly
Eyes of Flame put into towers no longer cause the tower to do splash damage.
Fixed hotkeys for: Freeze, Call the Dead, Summon Blades & Sword of Sirian
Removed Imps from the Wood Elf list in the editor
Removed Elven Hunter from High Elves & Dark Elves in the editor
No matter the bonuses applied, all spells now cost a minimum of 1 mana.
No more double XP from hero skills on summoned troops.
Typo: Fixed requirements for Wight from Dark Mill to Boneyard
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Typo: Added info text for seals & turtles
Typo: Updated “Flaming Arrow” text to better describe what happens
Typo: Updated “Resist Fire” text to remove the word “immune”
Typo: Graveyard now mentions that it builds Skeleton Cavalry
Balance Changes:
Daemon: Imps get Fast Attack Speed
Dwarves: Dwarf Infantry now take 32 sec & 30g, 75m (not 30sec, 25g, 70m)
Dwarves: Berserkers now take 85 sec & 300m (not 75 sec & 275m)
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Dwarves: Khazrimi Guard now take 100 sec & 175g 225s
(not 90 sec & 150g 200s)
Hero: Assassination attempts vs. Heroes now subtract half the target
hero’s level from the percentage chance of success.
Hero: Comprehension spell no longer gives a flat 50% reduction to skill
costs. It gives 25% + 5% per level of mastery (max of 50%).
Hero: Armageddon does 100 + 50/lvl damage (not 100 + 100/lvl)
Hero: All-seeing Eye now gives +5XP per point (not +10XP)
Hero: Bronze Golem spell is now 60 Mana (was 36 mana)
Hero: Decreased the effect of the merchant skill (now increases at
half the previous rate)
Hero: DEX now gives 1 Resistance per point (not 1 per 2 points)
Hero: DEX now gives 1 Armor per 2 points (not 1 per 4 points)
Hero: DEX now affects a hero’s attack speed, not Morale (see below)
Hero: Energy Skill now gives +5% mana regen per point (not +10%)
Hero: Guardian Oak now gives +5XP per point (not +10XP)
Hero: Healers no longer get Arcane Magic… replaced with Regeneration
Hero: Ice Storm does 100 + 50/lvl damage (not 100 + 100/lvl)
Hero: Invigorate spell now affects attack speed as well as movement speed
Hero: Pillar of Fire does 100 + 40/lvl damage (not 120+ 60/lvl)
Hero: Priests no longer get Arcane Magic… replaced with Magic Resistance
Hero: Raise Champion Spell is now 65 mana (not 50 mana)
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Hero: Resist Missiles now gives resistance to missiles, not immunity
Hero: Ring of Ice does 50 + 25/lvl damage (not 40+ 20/lvl)
Hero: Rune skills now give +5% Life per point (not +10%)
Hero: Slimemaster now gives +5XP per point (not +10XP)
Hero: Spell recovery times (see below)
Hero: STR now gives 1 Combat per point (not 1 per 2 points) and
base hero combat is now 4 (not 8)
High Elf: Moonguard max mana is now 25 (from 35),
starting mana is now 10 (not 20)
High Elf: Multitarget mana cost is now 25 (not 20)
Knights: Inquisitor gets electrical damage
Miscellaneous: Halved prices of items in shops
Plague: Cryohydras now cost 200m 160c (not 200g 160c)
Ssrathi: Towers now do 35 Piercing/Poison Damage (was 30 Fire )
Swarm: Wasp now has Assassination (vs. air units only) like a Gnoll.
Swarm: Scorpions get Fast Attack Speed
Swarm: Towers now do 20 Magic Damage (was 30 Fire )
Undead: Fallen Knight skill now costs 600g 800m (was 400g 500m).
Undead: Wights now cost 70m to morph (was 50m).
Undead: Slayer Knights now cost 250m to morph (was 200m).
Undead: Doomknights now cost 350m to morph (was 300m).
New Rules:
Spell Recovery Times
For a time, after a spell is cast, a hero may not cast another spell.
This time is a number of seconds equal to 1, plus the base mana cost of the spell
multiplied by the level of the spell and divided by 75.
So for a 30 mana spell, 5th in the spell list (level 5) this
would be 1 + 30*5/75 = 3.0 seconds.
For Heal Self,
this would be 1 + 1*8/75 = 1.11 seconds.
Hero Attack Speed
A hero’s attack speed is now based off of his DEX, not his MORALE.
Morale still affects all of his troops, but his own speed will be 1 second
less 0.02 seconds for every point of DEX over 10.
This may not go lower than 0.4 seconds.
New Content:
2 New music tracks
15 New Magic Items
Report problems with download to [email protected]
Name | Type | Size | Date | Total | 7 days |
---|---|---|---|---|---|
Warlords: Battlecry III - v.1.00 - v.1.03 | patch | 22.3 MB | 12/15/2005 | 8.9K | 20 |
Warlords: Battlecry III - Warlords Battlecry III Widescreen Patch v.beta1 | mod | 1.4 MB | 12/18/2016 | 1.4K | 13 |
Warlords: Battlecry III | demo | 266.3 MB | 4/19/2004 | 2.6K | 5 |
Platforms: | PC |
Publisher: | Enlight Interactive |
Developer: | Infinite Interactive |
Genres: | Strategy / Real-Time Strategy |
Release Date: | May 19, 2004 |
Game Modes: | Singlepalyer / Multiplayer |
There’s a lot of stuff in there…
So what happens when hardcore role-playing whimpers out of existence? A steady streak of strategy titles start playing more like RPGs than the actual games bearing that label. The Warlords Battlecry series of real-time games has had a long reputation of providing engaging RTS action mixed with role-playing, and number three continues that trend. The only problem is that outside of a new approach to the campaign, there really isn’t anything radically new brought to the original formula – just a great deal of extra stuff.
There’s a thin plot wrapping all of the action together. In the quest for more wealth, merchants have taken to conquering a race of lizard people known as the Ssrathi, who are apparently extremely wealthy and technologically primitive – an easy picking. They’re well versed in the arts of black magic, however, which lead the Ssrathi to conjure up something truly nasty to deal with their invaders.
Possibly the best reason to pick up WBC 3 is the campaign mode, which abandons the predecessor’s RISK style gameplay for something more akin to a proper open-ended adventure. You sail and travel from various fixed points on the adventure map, complete quests, engage in raids and huge battles, hire mercenaries, ally with other races, find magical artifacts (which you can either sell or equip), and generally take part in a very long and winded character building experience. On the ground it plays and looks very similar to Warlords: Battlecry 2, with the most notable shift in gameplay allowing you to now Level Up in the middle of a mission. From the campaign map you sail to various points and unlock new locations as you forward the story.
- Ransaking the stuff of a fallen enemy hero.
- When a dragon shows up, it’s bad.
- Making progress through the campaign.
* * *
The amount of stuff you can play around with truly boggles the mind. With the total playable races now bumped up to a whopping sixteen, each with their individual units, buildings and playing styles, mixed with god-only-knows how many skillsets for each hero, plus spells and whatnot, and complete character chiseling freedom all throughout, results in a great deal of flexibility. But it’s at such a grandiose scale that some players – especially those new to Warlords: Battlecry – will find it all somewhat overwhelming.
The documentation for the game is particularly incomplete – How does armor work? Why is Morale so important? There’s a useful tutorial thrown in there, sure, but gone are those painstaking walkthroughs of each race and raw tables explaining every single stat and figure. It assumes that you’re familiar with WBC 2, and that you can recognize what is old and new. It’s perhaps because of this it might be wiser to tackle the second or even first game of the series before embarking on Battlecry 3. For seasoned players, however, it’s a clear choice.
System Requirements: Pentium II 450 MHz, 128 MB RAM, 1 GB HDD, Win98
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Please READ THIS before downloading!
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- Buy Game:
store.steampowered.com
www.amazon.com - Download Demo
fileplanet.com - Vintage Website
www.infinite-interactive.com
www.warlordsbattlecry3.com